Art
All that you see, except UI art, was done by myself.
Animations, models, VFXs, lighting...
I had to make them simple to ensure that our models were optimized for mass display on screen. This, and the fact that I preferred to save my time for more time-consuming tasks like programming and production.
Animations, models, VFXs, lighting...
I had to make them simple to ensure that our models were optimized for mass display on screen. This, and the fact that I preferred to save my time for more time-consuming tasks like programming and production.
Units
The enemies are inspired by various myths and legends from the Caucasus while the weaponry of player units is inspired by the Caucasus arsenal of the Medieval to Early-Modern Era.
Animation
All assets were modeled, textured, rigged, and animated in Blender for improved efficiency and rate of production.
My favorite pieces so far are the big pieces:
The trebuchet and the cannon.
They are both operated by a crew of multiple pawns that I animated individually in the most realistic way possible (with some freedom taken on the trebuchet design).
The trebuchet and the cannon.
They are both operated by a crew of multiple pawns that I animated individually in the most realistic way possible (with some freedom taken on the trebuchet design).