The first working prototype of "Last Wall"

Early game preview

Late game preview

Art
All that you see, except UI art, was done by myself.
Animations, models, VFXs, lighting...
I had to make them simple to ensure that our models were optimized for mass display on screen. This, and the fact that I preferred to save my time for more time-consuming tasks like programming and production.

All models used the same texture palette (which could have been even smaller...)

Riflemen on wood wall
Riflemen on wood wall
A wave of enemies charging at the Wall
A wave of enemies charging at the Wall
Cannon crew and riflemen on stone wall
Cannon crew and riflemen on stone wall
Warriors and archers on stone wall
Warriors and archers on stone wall
Units
The enemies are inspired by various myths and legends from the Caucasus while the weaponry of player units is inspired by the Caucasus arsenal of the Medieval to Early-Modern Era.
Beast man
Beast man
Swordsman
Swordsman
Archer
Archer
Warrior
Warrior
Rifleman
Rifleman
Club Giant
Club Giant
Trebucet
Trebucet
Cannon
Cannon
Rock-thrower Giant
Rock-thrower Giant
Animation
All assets were modeled, textured, rigged, and animated in Blender for improved efficiency and rate of production.

Attack animation preview for all player units

My favorite pieces so far are the big pieces:
The trebuchet and the cannon.
They are both operated by a crew of multiple pawns that I animated individually in the most realistic way possible (with some freedom taken on the trebuchet design).

Trebuchet animation loop

Cannon animation loop

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