Eevee render
Eevee render
Unreal Engine Render
Unreal Engine Render
Another of my 3D work for school. We had to create a diorama and I wanted to represent the unknown Dargavs necropolis, located in North Ossetia, Russia.
I spent a long time on this one and I had a lot to rework over time. I asked for help to professionnals to increase my render and modeling quality on both Blender and Unreal Engine.
I really liked the model look on the Eevee render and this fantasy tone on the Unreal Engine render. 
You can see the creation process below.
Blocking
Blocking
Blocking
Blocking
Adding holes details
Adding holes details
Adding roof tiles and a wall
Adding roof tiles and a wall
Close up on wall details
Close up on wall details
preview with HDRI lighting
preview with HDRI lighting
Wall and roof rework
Wall and roof rework
Adding trees and paths
Adding trees and paths
Adding basic grass
Adding basic grass
Better grass and more trees
Better grass and more trees
Adjusting grass density with vertex group to draw some pathways
Adjusting grass density with vertex group to draw some pathways
Importing in UE
Importing in UE
placing grass as foliage
placing grass as foliage
Lighting
Lighting
See some references below.
Reference
Reference
Reference
Reference

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