Final model
Final model
Rigging
Rigging
Texturing, UV unwrap
Texturing, UV unwrap
One  of my last work for a 3D course is this Crab in a chest. We had to create a chest and animate its opening on Unity. Then I remembered of this crab I imagined for the game Pumpkin Jack. The dev modeled and textured it but finallly never used it. He gave me the model a year ago and I got the idea to use this crab in my scene, placing it in my chest.

I learned a lot about UV maps and animation with bones and constraints on this work  and  I'm proud of the result.

Demo video on the final build

Made with Blender, rendered in Unity.
Thanks to Pumpkin Jack dev for allowing me to use some of the game assets on this work.

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